As I mentioned last class, I am
interested in Marey's chronography, especially those with people. Since poses
and animations are important elements of Second Life, especially avatar, I
think I will be worth to bring the motion of Marey's study in Second Life and
at the same time, export Second Life animations outside SL. Last several days,
I was playing with one of Marey's photos, which captures the motion of pole
vault. I used Animare to adjust my avatar's position to be the same as the man
in Marey's photo. Then I export each pose and export them as a bvh file. When I
upload the new animation back into SL, my avatar is able to pose as pole
vaulting. But I have the problem to adjust the position of my avatar when she
is animated, so she is doing the poses at the same place, which looks
unrealistic. On the other hand, I also did screen shots of each pose in SL, and
appropriated the original Marey photo into a new Second Life version. Back in
SL, I uploaded the appropriated SL motion study pic as a texture and made four
transparent walls. At the center of the walls, there is a big rotating pose
ball with Marey's original chronography on it. Here are the screen shots:
At present, I am not satisfied
with the presence of Marey’s poses in SL, either the pose ball or the texture.
I am still thinking about how to combine my animation and Marey’s original
photo together. And I also want to export the SL animation as either gif or jpg
to put them on web, in parallel to Marey’s work.





I like the fact that you are breaking down idea of motion as Marey did. In SL, we have several types of motion: character motion, object motion, texture motion, screen motion, and data motion. I think you are trying to find an ideal combination by trying several. This ia a good approach.
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