Saturday, November 24, 2012


Radniel Padron

Second Life Final Project

What fascinates me about Second life is our ability to build and come up with amazing structures and thousands of different types, it is a world that is completely created by its residents and building structures its something that everyone in Second life must learn. To every Sim I visit I see the most astonish buildings, and most of them are just organized formations of prims. A good example of an amazingly large and complex structure is Mont Saint Michel, where it is mostly just made out of simple Second Life prims.

 My idea for the final project was about creating a room or just a small structure of one or two floors and try to achieve the same type of detail that I see in so many castles and churches and Victorian style houses all around the Sims.

 I wanted to give the atmosphere of a clean and simply detailed catacomb, basilica or a not too complex pantheon. The structure would have columns, not extensible complex, but enough, keeping in mind the number of prims allowed in each sim, these columns would be brought from Maya to Second Life. I would have an extensive variation of textures for different walls and also for the columns, doors and windows. For the window I would be trying to create gothic shape to it. The floors would have elevations, creating steps between rooms and the entrance.

My goal is to get as close as I can to the very complex buildings that we can find around Second Life. I want to create a place interesting enough where avatars from Second life could walk in appreciate its textures, inside configurations of spaces and forms of columns. I want the avatar to enter a renaissance structure, where you could find a mix of roman and gothic architecture. 

1 comment:

  1. Make sure you pay attention to scale. When you are designing interiors, account for about 1.5x avatar size. This helps account for the user's camera and the ability to look around inside. Make a list of architectural details as well as textures that you will need to create.

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