Radniel Padron
Second Life Final Project
What fascinates me about Second life is our ability to build
and come up with amazing structures and thousands of different types, it is a world
that is completely created by its residents and building structures its
something that everyone in Second life must learn. To every Sim I visit I see
the most astonish buildings, and most of them are just organized formations of
prims. A good example of an amazingly large and complex structure is Mont Saint
Michel, where it is mostly just made out of simple Second Life prims.
My idea for the final
project was about creating a room or just a small structure of one or two
floors and try to achieve the same type of detail that I see in so many castles
and churches and Victorian style houses all around the Sims.
I wanted to give the
atmosphere of a clean and simply detailed catacomb, basilica or a not too
complex pantheon. The structure would have columns, not extensible complex, but
enough, keeping in mind the number of prims allowed in each sim, these columns
would be brought from Maya to Second Life. I would have an extensive variation
of textures for different walls and also for the columns, doors and windows. For
the window I would be trying to create gothic shape to it. The floors would
have elevations, creating steps between rooms and the entrance.
My goal is to get as close as I can to the very complex
buildings that we can find around Second Life. I want to create a place interesting
enough where avatars from Second life could walk in appreciate its textures,
inside configurations of spaces and forms of columns. I want the avatar to
enter a renaissance structure, where you could find a mix of roman and gothic architecture.

























